Game in the H'Russ campaign last night vs the Eldar. The game started badly with me Loosing deployment and initiative roll. The game was spearhead; Annihilation; 1750 pts.
Biel Tan deployed first and chose to set up quite close to the deployment line. I was put into a corner with not much cover and forced to endure a round of shooting From the Biel Tan.
I was very surprised when a unit of guardians actually moved towards me. I lost Lost 11 Gaunts in the first round off shooting! and a wound off of the leaping warriors, before the wall of Chittin began to roll forward. I thought it would be much worse than that.
Geiger continued its advance before the shooting phase began
I blew a Bright lance off a tank with a Venom Cannon from the Gunfex and killed a few guardians and a Death Jester with shooting. The Venom cannon continued to do its job throughout the game stunning vehicles.
Leaping Warriors had a target in the first round and charged the Guardians who had moved closer earlier, anihilating then in a sigle round of combat. My turn ended with only a few dead on either side.
Turn two fire concentrated on the stealers and gaunts again wiping out the remainders of two gaunt screens and leaving the last one with a single model.
Counter charges from Banshees into the leaping warriors didn't go well for either side with the Warriors going down in droves but punnishing the banshees in return.
Turn three was really the endgame as the Hive Splinter Geiger Assault line reached the Eldar lines.
In one turn the Eldar line dissapeared:
On the nid Left, the Fire Dragons and Shining Spears were both massacred by the Brood Lord and retinue, In the center One of the wave serpents was destroyed by the Assault Fex; and the other stunned again; on the right a mob of genestealers contacted a the remaining guardian
squad and the Death jesters, anihilating all but one Death Jester.
Shooting from the GunFex'es consort Warriors demolished half of the Dire Avengers unit.
Fourth turn for the Eldar was quick as there was not much left.
Saturday, 30 May 2009
Friday, 1 May 2009
Battle Log 01/05/09
Two new games played last night outside of the H'rus campaign. Both using the H'rus campaign 1000Point Infiltrator army of Genestaelers and Lictors.
The First was against Space Marines: Dawn of War; Annihilation; 1000pts.
When the armies first went down I thought I was a gonner, then when the brood lord and retinue got caught out in the open after a failed charge after infiltration I thought that was definiately it. However My opponent, PR proved to be almost as bad as me with rolls and killed a single Stealer with bolter; heavy bolter and Frag Missles from two full squads!
Next turn the BL ploughed through the first squad and even managed to hide in the combat through his turn and allowed be to charge on the subsequent turn. Things really started to look like they were going my way. Alas by the time the smoke cleared in the 6th turn PR had won by one kill point. Best sort of game Fast! Furious! Fun! and Friendly!
Game two was Eldar: Dawn of War; Capture and control; 1000pts. I was on even less happy ground facing this army. All motorised, against a veteran beardyhead player. I took the first round of shooting on the chin with a blade storm accounting for 5 of my Brood lord retinue before they even moved. However Infiltration and charge worked well and the BL was in close assault by turn 1, assaulting the Dire Avengers over a barrier of pipes. I was expecting to go last (No flesh hooks) but imagine my surprise when I went simultaneously with his exarches! Then he revealed the shimmer sheild dropping all of my models attacks by one! Quite a rude shock all round. Still the Brood lord held out for long enough to let another squad get close enough to join the fight. Two lictors joined the same fight and both died in the first round of combat. That armour 5 thing on lictors just bites!
Still the BL eventually wiped out the Dire Avengers and the bikes that caqme to help. I swung the army around and fled back to the VP locations in turn 4 collecting and exploding a wave serpent along the way. The fire dragons the
Wave serpent was carrying tumbled from the wreckage and took a fierce revenge on one of the 'stealer squads that had slotted their ride. Then the inevidable happened and they wnt down under a wall of Chittin. I consolidated onto the VPs on turn 5 and the game ended! I am sure another turn and I would have been annihilated by his remaining Falcon and Vypers!
So two games one loss and one win. Not a bad evenings work for a board with little or no area terrain on it.
Lesson one is to get rid of the implant attacks
Lesson two is consider replacing one of the scything tallon squads with another toxin sac squad. These seem to be more effective, although the opposition always seem to be more scared of the ST models.
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